Giving Life to a Monster by using Inverse Kinematics Over the last week or so I created a new NPC for my game which would be used as a mid-tier type boss character. As with most of the things I create, I like to spend a day or so setting […]

Dev Diary: March 2017 – Inverse Kinematics


I’ve been hard at work trying to nail the outdoor HUB area look and feel in¬†Ergastulum. This HUB area is important in setting the tone and to connect all the levels in the game together. To start with, this allowed the game to be out of those dungeons and placed […]

Dev Diary: February 2017 – Greybox to Game