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  • Beta Registration
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Creating Moths I recently created a Moth shader that animated the wings for each for me and that allowed me to do some crazy amount of flying moths on-screen. In this first video, you will see how the shader graph animates the wings of the insect and that I can […]

The Mothman & Happy New Year

Published January 14, 2019

As mentioned last month, I recently started to port my game to Xbox One and was shocked to see the performance at the beginning. This was partly due to me not doing things well and brute forcing lots of things on the PC. Is it Unity related too? who knows […]

Dev Diary: April 2018 – Further Optimisations

Published April 3, 2018

I have been quietly working on bringing the game to the Xbox One and for the past week or two, I have made great progress. There is still lots to do but I cannot wait to share more in the near future.

Dev Diary: March 2018 – Xbox One

1 Comment
Published March 10, 2018

Its been a long time coming but I finally put in breakable walls (and possibly later on, floors) to the game. I’ve had a tiny bit of experience in the past with a feature like this in my last game Dungeon Nightmares II and the results were satisfactory. However, for […]

Dev Diary: February 2018 – Secrets of the Dungeon

Published February 12, 2018

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