Today I decided to switch over to Deferred Rendering and add Reflection Probes to the scene. It took some tweaking once the Probes were in as the Materials needed some work to get back into shape. Using Forward Rendering + No Reflection Probes Deferred Rendering + Using Reflection Probes I […]

Dev Diary: July 2017 – Deferred Rendering vs Forward


After developing the idea for a week or so, the creature is now in the latest build. The character has several move sets but is more mysterious than any other in the game thus far. The Crucifix is a useful tool against these creatures but they also can cause it […]

Dev Diary: July 2017 – Vampires


The brand new home for K Monkey games. You will find everything that K Monkey has created and also find out the latest on Ergastulum, the next horror title to add to our growing library of frightening games. Have a look around and make sure to check out what we […]

Welcome to K Monkey games


The Darkness The Darkness is one of the new monsters that lurk the dungeons in Ergastulum. It is the “collector” of lost souls and deadly to the living and deceased. The Concept Since I had already added “Good” ghosts in the game, it made sense to also add an “Evil” […]

Dev Diary: May 2017 – A Particle Monster