Over the past month I have been fully working on building the House in Blender and bringing it over to Unity. There is still much to do but I thought it was in good enough shape to start to show. The House currently is a 2 floor building with a […]
ergastulum
Today I decided to switch over to Deferred Rendering and add Reflection Probes to the scene. It took some tweaking once the Probes were in as the Materials needed some work to get back into shape. Using Forward Rendering + No Reflection Probes Deferred Rendering + Using Reflection Probes I […]
After developing the idea for a week or so, the creature is now in the latest build. The character has several move sets but is more mysterious than any other in the game thus far. The Crucifix is a useful tool against these creatures but they also can cause it […]
The Darkness The Darkness is one of the new monsters that lurk the dungeons in Ergastulum. It is the “collector” of lost souls and deadly to the living and deceased. The Concept Since I had already added “Good” ghosts in the game, it made sense to also add an “Evil” […]