Dev Diary: April 2017 – The Spider Queen

Why a Spider Queen? As the game already has small baby spiders seen here: It made sense to go about creating a Spider Queen. My first attempt was half human and half spider but upon developing it, I quickly scrapped it as it had been done to death in the video game space. The Spider Queen […]

Dev Diary: March 2017 – Inverse Kinematics

Giving Life to a Monster by using Inverse Kinematics Over the last week or so I created a new NPC for my game which would be used as a mid-tier type boss character. As with most of the things I create, I like to spend a day or so setting […]

Dev Diary: February 2017 – Greybox to Game

I’ve been hard at work trying to nail the outdoor HUB area look and feel in Ergastulum. This HUB area is important in setting the tone and to connect all the levels in the game together. To start with, this allowed the game to be out of those dungeons and placed […]