Creating Moths I recently created a Moth shader that animated the wings for each for me and that allowed me to do some crazy amount of flying moths on-screen. In this first video, you will see how the shader graph animates the wings of the insect and that I can […]
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As mentioned last month, I recently started to port my game to Xbox One and was shocked to see the performance at the beginning. This was partly due to me not doing things well and brute forcing lots of things on the PC. Is it Unity related too? who knows […]
I have been quietly working on bringing the game to the Xbox One and for the past week or two, I have made great progress. There is still lots to do but I cannot wait to share more in the near future.
Its been a long time coming but I finally put in breakable walls (and possibly later on, floors) to the game. I’ve had a tiny bit of experience in the past with a feature like this in my last game Dungeon Nightmares II and the results were satisfactory. However, for […]