As mentioned last month, I recently started to port my game to Xbox One and was shocked to see the performance at the beginning. This was partly due to me not doing things well and brute forcing lots of things on the PC. Is it Unity related too? who knows […]
Yearly archives: 2018
4 posts
I have been quietly working on bringing the game to the Xbox One and for the past week or two, I have made great progress. There is still lots to do but I cannot wait to share more in the near future.
Its been a long time coming but I finally put in breakable walls (and possibly later on, floors) to the game. I’ve had a tiny bit of experience in the past with a feature like this in my last game Dungeon Nightmares II and the results were satisfactory. However, for […]
I’ve always wanted to go more fantasy in this game which is one of the reasons I went with a new name for the project even though it is a spiritual successor to Dungeon Nightmares. I decided to work on a new creature that would be elemental based and worked […]